

■ System: English, Korean, Japanese, Chinese (Simplified) ■ Collection: Player Profile, Replay Library, Gallery, Glossary ■ Local Mode: Free Battle, Story Mode, Arcade Mode, Survival Mode ■ Online Mode: Ranked Match, Player Match, Ranking Outsmart, outplay, or downright beat up your opponents and become the master of the Ultimate Will! Choose from 16 charming characters, each with their distinct skills and personalities. But after a little basic conditioning, adding the baseball swing to back astra up can act as a quick punish and allow you to start getting some mix with Astra.THE SEEDS OF VOLITION BRING FORTH A CHALLENGERĪction fighting at its extreme! One of the most popular and widely played RPGs in the world, Dungeon and Fighter is now back as a 2.5D action fighting game. The first few tries are usually stuffed, cuz Astra will get slapped out of the air. The other overall "idea" is getting Astra out into the field to disrupt things. A quick conversion, followed by flight cancel nets you up to three fireballs, and there's not really a lot of ways around that. This is especially when you start using air cancels. If you don't want someone to approach, then they won't be able to approach.

They can really help you set the terms of the engagement. To bounce off of this, that's kind of the beauty of the fireballs. Then if hes on the move, the final strike of his combo string is puts him at a frame disadvantage for you to dodge + combo string. Just make sure you get the dragon fire ball thing in the air with good timing so you dont get hit by his AA.

use jump > dragon fireball thing > cancel either foward or back into dragon flght > Dragon fire ball thing to initiate. You just have to play a bit defensively, and go wombo combo when you corner him. Originally posted by Faytless:i do play DK as well.
